Additionally, binary analysis and decompilation of classes are used if needed. Then all files are unpacked to start the deep analysis for this, modification dates and comparasions between folders are key.All the files are tested and categorized accordingly by resolution, then game versions.Gather all game files possible from different sources (there're some great archives uploaded over here).The work done here was, when possible, spot all these details and determine the nature of the files. This leads in tons of different mods, from just images or text modifications by the release person/group, to complete reassemblies to support different resolutions and devices. zip files, and the metadata (manifest files) is presented in plain text. This however, is where the main problem is, and the reason why this process takes so much time and deep research, since most of the files out there have been modified in one form or another, considering that the distribution format of the files. The project consists in collecting all the different (number) versions and resolutions available for each title, organize and analyze them, to get the cleanest files, and the most accurate information out of the files.
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